Introduction The role that technologies, particularly media technologies, play in our culture has been hotly debated. On one side of the debate, the members of the Toronto School, Innis (1951) and McLuhan (1964, 1998) have influentially argued that as the dominant communication media of the era goes, so goes the human mind and cultures. These … Continue reading Technology: Sabretooth Tiger or Narcissus Mirror?
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Designing The Stop Sign and Cracking the Code
Designing the Stop Sign used to be a video I'd send to designer friends and colleagues to cheer them up. https://youtu.be/Wac3aGn5twc Sometimes I would notice that they were having a bad day. Maybe I caught them updating their resumes at their desks. Typically, I would send this video after meetings to tacitly apologize for a … Continue reading Designing The Stop Sign and Cracking the Code
PhD Dissertation
While there has been extensive scholarly analysis of gender and racial representation, discrimination and violence in the digital games community and industry, an exhaustive audit of scholarly literature uncovered no academic, peer-reviewed studies currently exist that apply critical cultural analysis informed by feminist, queer and critical race theories to gender and racial representation in the … Continue reading PhD Dissertation
The Women of Board Game Designer: A History
Here's a timeline in progress.
Guest Lecture – Knowledge Translation
“Games are dramatic models of our psychological lives providing release of particular tensions.”— Marshall McLuhan Hi everyone. It is a privilege to present my board game project, McLuhan's Maelstrom: The Deck-building, Augmented Reality Learning Game. I am a proud graduate of the Ryerson School of Professional Communication Masters progam, and a current PhD Candidate at … Continue reading Guest Lecture – Knowledge Translation