Publishing

Articles

Pobuda. T. (2022) Women are too tired and time-strapped for board games due to shrinking leisure time, The Conversation. Retrieved from https://theconversation.com/women-are-too-tired-and-time-strapped-for-board-games-due-to-shrinking-leisure-time-186372

Pobuda, T. (2023). Contested Spaces, Velvet Ropes, Exclusion Zones: The Pleasures and Dangers of Face-to-Face Play in Analog Gaming Spaces [Chapter], Material Game Studies. Bloomsbury. (Edited with Paul Wake).

Pobuda, T. (2022). The Inflection Point: Board Gaming, Race, Gender and What Early Tech Can Teach Us, Analog Game Studies Journal. https://press.etc.cmu.edu/proceedings/generation-analog-2021 

Pobuda T. (December 2020), Pronouns and Play: An Analysis of Gender-Inclusive Language and Imagery in Top-40 Ranked BoardGameGeek Games, Analog Game Studies, Retrieved from http://analoggamestudies.org/2020/12/an-analysis-of-gender-inclusive-language-and-imagery-in-top-ranked-board-game-rulebooks/ 

Carter, M., Mihalicz, M., Pobuda, T. & Cassidy, E. (2020). Into the Longhouse, Around the Medicine Wheel, Pressbooks, Retrieved from https://pressbooks.library.ryerson.ca/longhouse 

Pobuda T. (Dec. 3, 2018), Inclusivity or Invisibility?: Gender and Racial Representation in Top-Rated BoardGameGeek Games, Analog Game Studies, Retrieved from http://analoggamestudies.org/2018/12/assessing-gender-and-racial-representation-in-top-rated-boardgamegeek-games/ 

Pobuda, T. (2017). Playing games, saving lives: A critical analysis of serious games for nursing instruction, Master’s Research Project (MRP), Ryerson University http://ryerson.academia.edu/TanyaPobuda

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Unpublished Articles & Essays

Pobuda, T. (2017) Of Madness and Metaphysics: Italian Futurism at the Dawn of the 20th Century, Unpublished paper, http://ryerson.academia.edu/TanyaPobuda

Pobuda, T. (2016) Serious Games and Cybernetic Communication Theory in Nursing Instruction, Unpublished paper, http://ryerson.academia.edu/TanyaPobuda

Pobuda, T. (2016-2010), Various Articles on Canadian Cinema & Television (386 in total), GeekVsGoth.com, Retrieved from https://geekvsgoth.com/

Western Canadian Satanism: Rebellion, Repression, Inversion, Subversion in Todd and the Book of Pure Evil

Timeline of Women Board Game Designers

Virtual Reality in the Social Imaginary

Digital Games As Empathy Machines

The Magic Circle and the Modern Gamer

‘The Slings and Arrows of Outrageous Mechanism’: Does Digital Technology Create Anxiety?

Technology: Sabretooth Tiger or Narcissus Mirror?

‘Out of Darkness’: The Heroic Women of BBC’s Happy Valley

Of Madness and Metaphysics: Italian Futurism at the Dawn of the 20th Century

Design Notes: Creating The Stop Sign and Cracking the Code

On Breastaurants, Dog Parks and Sokal Hoaxes: A Response