Articles
Pobuda. T. (2022) Women are too tired and time-strapped for board games due to shrinking leisure time, The Conversation. Retrieved from https://theconversation.com/women-are-too-tired-and-time-strapped-for-board-games-due-to-shrinking-leisure-time-186372
Pobuda, T. (2023). Contested Spaces, Velvet Ropes, Exclusion Zones: The Pleasures and Dangers of Face-to-Face Play in Analog Gaming Spaces [Chapter], Material Game Studies. Bloomsbury. (Edited with Paul Wake).
Pobuda, T. (2022). The Inflection Point: Board Gaming, Race, Gender and What Early Tech Can Teach Us, Analog Game Studies Journal. https://press.etc.cmu.edu/proceedings/generation-analog-2021
Pobuda T. (December 2020), Pronouns and Play: An Analysis of Gender-Inclusive Language and Imagery in Top-40 Ranked BoardGameGeek Games, Analog Game Studies, Retrieved from http://analoggamestudies.org/2020/12/an-analysis-of-gender-inclusive-language-and-imagery-in-top-ranked-board-game-rulebooks/
Carter, M., Mihalicz, M., Pobuda, T. & Cassidy, E. (2020). Into the Longhouse, Around the Medicine Wheel, Pressbooks, Retrieved from https://pressbooks.library.ryerson.ca/longhouse
Pobuda T. (Dec. 3, 2018), Inclusivity or Invisibility?: Gender and Racial Representation in Top-Rated BoardGameGeek Games, Analog Game Studies, Retrieved from http://analoggamestudies.org/2018/12/assessing-gender-and-racial-representation-in-top-rated-boardgamegeek-games/
Pobuda, T. (2017). Playing games, saving lives: A critical analysis of serious games for nursing instruction, Master’s Research Project (MRP), Ryerson University http://ryerson.academia.edu/TanyaPobuda
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Unpublished Articles & Essays
Pobuda, T. (2017) Of Madness and Metaphysics: Italian Futurism at the Dawn of the 20th Century, Unpublished paper, http://ryerson.academia.edu/TanyaPobuda
Pobuda, T. (2016) Serious Games and Cybernetic Communication Theory in Nursing Instruction, Unpublished paper, http://ryerson.academia.edu/TanyaPobuda
Pobuda, T. (2016-2010), Various Articles on Canadian Cinema & Television (386 in total), GeekVsGoth.com, Retrieved from https://geekvsgoth.com/
Timeline of Women Board Game Designers
Virtual Reality in the Social Imaginary
Digital Games As Empathy Machines
The Magic Circle and the Modern Gamer
‘The Slings and Arrows of Outrageous Mechanism’: Does Digital Technology Create Anxiety?
Technology: Sabretooth Tiger or Narcissus Mirror?
‘Out of Darkness’: The Heroic Women of BBC’s Happy Valley
Of Madness and Metaphysics: Italian Futurism at the Dawn of the 20th Century