Presented my paper, “Representation & Diversity in Board Game Imagery” at Congress 2019 at the University of British Columbia at the Canadian Games Studies Association Annual Meeting (June 7, 2019). See full presentation.
Presented my paper, “Embodied Storytelling and Empathic Possession with Virtual Reality and Artificial Intelligence” at Future Conference (Dec. 7, 2018). See full presentation.
Exhibited my learning game, “McLuhan’s Maelstrom: The Augmented Reality, Deck-Building Card Game” at RUBIX: The Catalyst faculty and graduate student showcase (2018)
“Playing Games, Saving Lives: A Critical Analysis of Serious Games for Nursing Instruction,” at Canadian Game Studies Association (CGSA) at Congress 2018 in Regina, Sask. See full presentation.
Presented a paper on a research project focused on serious games for nursing instruction at Congress 2017 at the Canadian Communications Association (CCA) on how persuasive games communicate in healthcare (May 2017)
Presented a paper on healthcare serious games at Faculty of Communication and Design’s first-ever GradSwap event, a multidisciplinary panel on promising graduate student research at the Congress of the Humanities and Social Sciences (June 2017)
Supported Yeates School of Graduate Studies (YSGS) hosted Federal Government’s Leadership Council on Digital Research Infrastructure initiative, discussing my research with other participants (June 2017)
Featured my serious game in healthcare research at GRADShowcase at Ryerson University during cross-disciplinary conference and poster presentation (August 2017)