“Contested Spaces, Velvet Ropes, Exclusion Zones: The Pleasures and Dangers of Face-to-Face Play in Analog Gaming Spaces”, Generation Analog, July 2022
“Contested Spaces, Velvet Ropes, Exclusion Zones: The Pleasures and Dangers of Face-to-Face Play in Analog Gaming Spaces”, Canadian Game Studies Association (CGSA), May 2022.
“Game Making: Slumber Party Tasseomancer: An Artist Talk” SORCE Convening, Jan. 28, 2022.
“Who Designs Board Games?” Institute for Digital Literacies (IRDL) 3X3X, Jan. 14, 202
With Sarena Johnson “In Their Moccasins: A Game for Student Support Staff, Instructors Working with Indigenous Postsecondary Students,” Nov. 16, 2021.
With Dr. Carolyn Meyer “Designing an Artificial Intelligence (AI) Chatbot Simulation for Professional Communication Learning”, Association of Business Communicators (ABC) Oct. 19, 2021.
“Note to Board Game Publishers: Gender and Racial Representation,” Generation Analog, Aug. 5, 2021.
‘I Didn’t See Anyone Who Looked Like Me’: Gender and Racial Representation in Board Gaming, Canadian Game Studies Association, June 4, 2021
With Mandi Hutchinson, Eric Lang, Dr. Sarah Stang, Erika Chung, ‘Contested Spaces: Inclusivity in Roleplaying Games, Game in Lab Event, June 11, 2021
Gender and Racial Representation in Board Games’, Bradley Tabletop Symposium, May 21, 2021
With C. Pietropaolo, The Tyranny of Structurelessness: The Challenges, Inequities and Promise of Wikipedia and Open Educational Resource Movement, Surveillance and Mediated Racism, Critical Race and Media Flash Symposium 2021, hosted by [X] and York, February 5, 2021.
‘I Didn’t See Anyone Who Looked Like Me’: Gender and Racial Representation in Board Gaming, Critical Race Flash Symposium, Feb. 5, 2021
Pronouns and Play: An Analysis of Gender-Inclusive Language and Imagery in Top-40 Ranked BoardGameGeek Games, Centre for Digital Humanities, Ryerson University, Jan. 19, 2021
‘I Didn’t See Anyone Who Looked Like Me’: Gender and Racial Representation in Board Gaming, Institute for Research on Digital Literacies (IRDL) 3X3X3: Snapshots from the Field, Jan. 15, 2021
[Postponed due to pandemic] “Ethnography of the Friendly Local Game Store and Board Gaming Convention”, Canadian Communication Association (CCA)
[Postponed due to pandemic] “Harassment in Board Gaming”, Canadian Games Studies Association (CGSA)
[Postponed due to pandemic] Panel Discussion: Gaming Digital Humanities?, Canadian Society for the Digital Humanities (CSDH/SCHN), Digital Humanities Conference 2020
“A (Very) Brief History of Virtual Reality.” Presentation to Brookview Middle School students, Black students in STEM, Ryerson Library Collaboratory, Jan. 30, 2020
“‘A Strange Intruder’: The Truth About Artificial Intelligence Chatbots.”, Future Communications Conference, York University, Toronto, Dec. 13, 2019
“Girls Do(n’t) Play Games: Re-visiting H.G. Wells Little Wars 106 Years Later”, The Girl Conference, The Girl: From Expansive Imaginings to Embodied Experience, York University, Toronto, Nov. 16, 2019
“Confronting Ecologies of Emotion: Design, Implementation, and the [Social] User Experience”, Media Ethics: Human Ecology in a Connected World” 20th annual convention of the Media Ecology Association, Toronto, June 30, 2019
“Does Table-Top Gaming Have A Diversity Problem?: An Analysis of Racial and Gender Representation in the Production of the Top 200 BoardGameGeek-Rated Board Games”, Canadian Communication Association (CCA) Annual Conference 2019, Congress 2019, University of British Columbia, June 3, 2019
“Representation & Diversity in Board Game Imagery”, Canadian Games Studies Association (CGSA) Annual Conference 2019, Congress 2019, University of British Columbia, June 5, 2019
“McLuhan’s Maelstrom: An Open Access Learning Game About Marshall McLuhan,Presentation”. Exhibit of my augmented reality card game, Blue & Gold Society, Ryerson Collaboratory, March 14, 2019
“Embodied Storytelling and Empathic Possession with Virtual Reality and Artificial Intelligence” at Future Conference, Dec. 7, 2018
“McLuhan’s Maelstrom: An Open Access Learning Game About Marshall McLuhan for Young Adults”, Ryerson FCAD RUBIX showcase, November 2018.
“Playing Games, Saving Lives: A Critical Analysis of Serious Games for Nursing Instruction,” at Canadian Game Studies Association (CGSA) Congress 2018, Regina, SK, May 2018
Presented and demoed Ryerson e-Learning solutions at eCampusOntario Technology Enabled Seminar + Showcase (TESS) in Toronto, Ont., November 20-12, 2017
Featured my serious game in healthcare research at GRADShowcase at Ryerson University during cross-disciplinary conference and poster presentation (August 2017)
Academic mentor panel to incoming students in the Master’s of Professional Communication program at 2017-18 MPC Summer Webinar, as well as individually with incoming students to provide advice and support, June 2017
“Playing Games, Saving Lives.” A talk on healthcare serious games at Faculty of Communication and Design’s first-ever GradSwap event, a multidisciplinary panel on promising graduate student research at the Congress of the Humanities and Social Sciences, June 2017
Presented a draft paper on a research project focused on serious games for nursing instruction at Congress 2017 at the Canadian Communications Association (CCA) on how persuasive games communicate in healthcare, May 2017
Presented and demoed Ryerson e-Learning solutions at eCampusOntario eLearning Seminar + Showcase 2017, January 11, 2017