• Presented my paper, “Representation & Diversity in Board Game Imagery” at Congress 2019 at the University of British Columbia at the Canadian Games Studies Association Annual Meeting (June 7, 2019). See full presentation.
  • Presented my paper, “Embodied Storytelling and Empathic Possession  with Virtual Reality and Artificial Intelligence” at Future Conference (Dec. 7, 2018). See full presentation.
  • Exhibited my learning game, “McLuhan’s Maelstrom: The Augmented Reality, Deck-Building Card Game” at RUBIX: The Catalyst faculty and graduate student showcase (2018)
  • “Playing Games, Saving Lives: A Critical Analysis of Serious Games for Nursing Instruction,” at Canadian Game Studies Association (CGSA) at Congress 2018 in Regina, Sask. See full presentation.
  • Presented a paper on a research project focused on serious games for nursing instruction at Congress 2017 at the Canadian Communications Association (CCA) on how persuasive games communicate in healthcare (May 2017)
  • Presented a paper on healthcare serious games at Faculty of Communication and Design’s first-ever GradSwap event, a multidisciplinary panel on promising graduate student research at the Congress of the Humanities and Social Sciences (June 2017)
  • Supported Yeates School of Graduate Studies (YSGS) hosted Federal Government’s Leadership Council on Digital Research Infrastructure initiative, discussing my research with other participants (June 2017)
  • Featured my serious game in healthcare research at GRADShowcase at Ryerson University during cross-disciplinary conference and poster presentation (August 2017)