Conferences

  • [Postponed due to pandemic] “Ethnography of the Friendly Local Game Store and Board Gaming Convention”, Canadian Communication Association (CCA)
  • [Postponed due to pandemic] “Harassment in Board Gaming”, Canadian Games Studies Association (CGSA)
  • [Postponed due to pandemic] Panel Discussion: Gaming Digital Humanities?, Canadian Society for the Digital Humanities (CSDH/SCHN), Digital Humanities Conference 2020
  • “A (Very) Brief History of Virtual Reality.” Presentation to Brookview Middle School students, Black students in STEM, Ryerson Library Collaboratory, Jan. 30, 2020
  • “Girls on Wikipedia”, Wikipedia Edit-a-thon, hosted by the Girl Studies Research Network (GSRN) and the York University The Institute for Research on Digital Learning (IRDL), York University, Toronto, Jan. 23, 2020, 
  • “‘A Strange Intruder’: The Truth About Artificial Intelligence Chatbots.”, Future Communications Conference, York University, Toronto, Dec. 13, 2019
  • “Girls Do(n’t) Play Games: Re-visiting H.G. Wells Little Wars 106 Years Later”, The Girl Conference,  The Girl: From Expansive Imaginings to Embodied Experience, York University, Toronto, Nov. 16, 2019
  • “Confronting Ecologies of Emotion: Design, Implementation, and the [Social] User Experience”, Media Ethics: Human Ecology in a Connected World” 20th annual convention of the Media Ecology Association, Toronto, June 30, 2019
  • “Does Table-Top Gaming Have A Diversity Problem?: An Analysis of Racial and Gender Representation in the Production of the Top 200  BoardGameGeek-Rated Board Games”, Canadian Communication Association (CCA) Annual Conference 2019, Congress 2019, University of British Columbia, June 3, 2019
  • “Representation & Diversity in Board Game Imagery”, Canadian Games Studies Association (CGSA) Annual Conference 2019, Congress 2019, University of British Columbia, June 5, 2019
  • “McLuhan’s Maelstrom: An Open Access Learning Game About Marshall McLuhan,Presentation”. Exhibit of my augmented reality card game, Blue & Gold Society, Ryerson Collaboratory, March 14, 2019
  • “Embodied Storytelling and Empathic Possession  with Virtual Reality and Artificial Intelligence” at Future Conference, Dec. 7, 2018
  • McLuhan’s Maelstrom: An Open Access Learning Game About Marshall McLuhan for Young Adults”, Ryerson FCAD RUBIX showcase, November 2018. 
  • “Playing Games, Saving Lives: A Critical Analysis of Serious Games for Nursing Instruction,” at Canadian Game Studies Association (CGSA) Congress 2018, Regina, SK, May 2018 
  • Presented and demoed Ryerson e-Learning solutions at eCampusOntario Technology Enabled Seminar + Showcase (TESS) in Toronto, Ont., November 20-12, 2017
  • Featured my serious game in healthcare research at GRADShowcase at Ryerson University during cross-disciplinary conference and poster presentation (August 2017)
  • Academic mentor panel to incoming students in the Master’s of Professional Communication program at 2017-18 MPC Summer Webinar, as well as individually with incoming students to provide advice and support, June 2017
  • “Playing Games, Saving Lives.” A talk on healthcare serious games at Faculty of Communication and Design’s first-ever GradSwap event, a multidisciplinary panel on promising graduate student research at the Congress of the Humanities and Social Sciences, June 2017
  • Presented a draft paper on a research project focused on serious games for nursing instruction at Congress 2017 at the Canadian Communications Association (CCA) on how persuasive games communicate in healthcare, May 2017
  • Presented and demoed Ryerson e-Learning solutions at eCampusOntario eLearning Seminar + Showcase 2017, January 11, 2017